<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Sector Lords Devlog - itch.io</title><link>https://morganinc.itch.io/sector-lords</link><description>Cyberpunk crime-war strategy on a neon war table. Hire crews, claim blocks, run rackets, raise Unrest</description><item><guid>https://morganinc.itch.io/sector-lords/devlog/1589462/716-2-updates</guid><title>7/16 -2 Updates</title><link>https://morganinc.itch.io/sector-lords/devlog/1589462/716-2-updates</link><pubDate>Fri, 17 Jul 2026 02:47:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Onboarding &amp; clarity • Jobs: clear Accept · $ contracts and plainer goal text • End Turn: income − upkeep line; Cash tooltip explains the →$ projection • Idle crews: softer warning — they...</p>]]></description></item><item><guid>https://morganinc.itch.io/sector-lords/devlog/1588771/sector-lords-update-716</guid><title>Sector Lords Update 7/16</title><link>https://morganinc.itch.io/sector-lords/devlog/1588771/sector-lords-update-716</link><pubDate>Thu, 16 Jul 2026 21:46:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We will be updating soon to address a few bugs, we will also clearly indicate what the tech items stats should be. Hope Everyone is enjoying the game, if you have any feedback let me know!...</p>]]></description></item><item><guid>https://morganinc.itch.io/sector-lords/devlog/1587558/published-sector-lords</guid><title>Published Sector Lords</title><link>https://morganinc.itch.io/sector-lords/devlog/1587558/published-sector-lords</link><pubDate>Wed, 15 Jul 2026 21:17:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NTE2NDIwLnBuZw==/400x224%23c/ihO6v0.png"/><p>First game is out, play it and let me know what you guys think...</p>]]></description></item></channel></rss>